The other element contributing to TextTwist 2’s massive boringness is the presentation. Where’s the sense of adventure? Maybe the developers should have made a game about something exciting like lion taming, or at least chartered accountancy. Letter Mania at least gets harder each round, but even then, reaching round three or five is no more fun than just starting a new game. Each round of just about every game type is identical to the one before it except for the assortment of letters players receive. Overarching elements aside, even individual games are just dull, dull, dull. The only other metagame element is trying to find 5,000 words for an Achievement, which is both laborious and boring. Ten pieces of trivia that are highly spread out is not particularly compelling – I could hop online and find 50 or 100 interesting facts with far, far less effort. Here players can unlock a total of 10 Fun Facts, one for every 100 words they spell. Sure, it takes the sport out, but at least you’re not ruining anyone else’s experience since it only affects you.Ī single player anagram game could still work, but it needs a good progression system – something for players to work toward and care about. It’s incredibly easy to cheat using an anagram website like this one. Unlike Boggle or the indie Scrabble clones I mentioned earlier, there’s no multiplayer, which would provide an incentive to care about the game’s outcome. It’s tough to care about TextTwist 2 games for a number of reasons. It really should let players return any time the next calendar day rather than expecting us to remember or guess what time we played the previous day. Daily Word is a nice idea in concept, but it really does force you to wait exactly 24 hours or more before playing again. After finding the target 7-letter word, either the game ends or you can go back to find the shorter words.
You can also find a single word with 3-,4-,5-, and 6- letters for additional points. Finding the word without letting all of the letters appear results in a small time bonus.ĭaily Word: A daily challenge to find a 7-letter word. If you don’t select any letters, the letters of the target word will slowly be revealed. Lightning: The object of each round is to find five specific words from their corresponding letter sets with a time limit of 1:20. The target number increases steadily as players reach new rounds. Letter Mania: Here you need to spell multiple words in order to reach a certain target number of letters used within the time limit. Of course, in a game where there is already pretty much nothing at stake and no real progression, removing the one element of challenge beyond simply finding the words doesn’t help. Untimed: This mode plays just like Standard except it lacks a time limit.
Standard goes on forever until the player runs out of time, at which point the game ends. After finding the Bingo word, you can either proceed to the next round or stay behind and find shorter words to increase your score. There may be multiple possibilities that use every letter provided, but players can only enter one such word per round. If you have five letters to work with, this would be a 5-letter word. The true objective of Standard is to find a Bingo word – the longest word possible with the letters given. You’re only allowed to find a set number of words of each length – for instance, five 3-letter words, four 4-letter words, and so on, though the numbers vary by the assortment of letters given. Each word you locate appears in the box at the top of the screen. Standard: In this mode, players have two minutes per round to find as many words as possible. TextTwist 2 has five game types, each offering a slightly different word finding experience and degree of challenge: Modes that don’t offer the Pass option simply allow players to Give Up and try again. You only get two passes per game, so use it judiciously (or more likely, not at all). When you’re really stumped, you can choose to Pass and skip to the next round in some game modes. Twisting can be used an unlimited number of times per game. The game gets its name from the twist button, which rearranges the letters on the player’s ‘rack,’ so that he or she might better find a word when stumped.